Post by Sector Foxtrot Administration on Jul 28, 2014 23:54:42 GMT
Section 1 - Introduction
Welcome to the Civil Protection Authority. As a new member of the CPA, perhaps you sought enhanced living conditions, or maybe you simply wanted to maintain the order and law of the Universal Union. Whatever your reason for joining, this guide will contain everything you need to know before completing your training and entering the field. All units are to be well-informed on the topics herein, or face being deserviced. The CPA is now your life, and you will sacrifice everything for it.
Section 2 - Terminology
As an officer of the CPA, you are expected to uphold the law of the Universal Union, and thus you are also expected to speak with the utmost amount of formality and technical fluency. Citizens are not to understand what you say if you can help it, to maintain order and stability within the CPA.
10-0: Use caution!
10-0: Use caution!
10-1: Not understood, repeat?
10-2: Radio check
10-3: Stop transmitting.
10-4: Copy.
10-7: Unit off-duty.
10-8: Unit on-duty.
10-10: Busy.
10-18: As Soon As Possible.
10-20: Location.
10-21: Report to Nexus.
10-23: Standby at...
10-29: Check for contraband.
10-50: Go on patrol.
10-103M: Subject is mentally unfit.
10-103P: Subject is physically unfit.
10-106: Obscenity.
10-107: Suspicious Citizen.
10-107M: Disturbance.
11-1: Request medical assistance.
11-2: Request Overwatch.
11-3: Stalker.
11-6: Suspect is here at my 10-20
11-20: Unauthorised public gathering.
11-22: Contraband.
11-23: Contraband distribution.
11-44: Request cleanup crew.
11-70: Riot.
11-99: Officer needs immediate assistance! (Emergencies only)
ADW: Assault with a deadly weapon.
BOL: Be on the lookout.
DB: Dead body.
UL: Unable to locate.
Code 30: Homicide.
Code 30S: Homicide by shooting.
Code 31S: Shooting.
Code 500: Unlawful entry.
Code 647A: Vagrant loitering in a public place.
Code 647B: Vagrant is non-cohesive.
Code 647C: Vagrant is evasion status.
Code 647E: Anti-Citizen.
Code 100: Assignment complete, resuming duty
Inject: Enter a block or building.
Contain: To clamp off entrances to an area.
Unrest: Rebellion or riot.
Anti-Citizen: Someone convicted of multiple anti-civil violations. Malignant.
Malignant: Someone who is divisive, anti-civil.
Administer: To issue a verdict to a subject, i.e. re-education
Pacify: To detain an individual non-lethally
Clamp: To restrict civilian access to an area.
Unlawful Procreative Activity (UPA): Sex, or similar sexual activity.
Expose: To flush a suspect out of cover.
Standby: Await orders
Intercede: Take immediate control of a situation.
Extract: Move subject from Location 1 to Location 2.
Clear: Used as a breaching term to inform your team the area is clear of both contraband and anti-civil activity.
Breach: To force entry to a designated area. Often entails breaking down a door.
Stabilise: To restore order to a situation by any means necessary.
Deploy: Self-explanatory.
Prosecute: To administer a verdict to a resident through means of prosecution.
Isolate: To disband a large group of citizens.
ROE: Rules Of Engagement.
Amputate: Kill.
Hold: Maintain position.
Ripcord: Fall back!
Diagnose: Determine a situation.
Inoculate: To protect from a threat.
Sterilise: Clean a designated area of anti-civil activity.
Contact: Hostiles spotted.
Contact confirmed: Contact is confirmed malignant, engage.
Sociocide/Sociocidal: Attempted disruption of social order
Divisive: Having a quality that separates you from the civil populace, causing malcompliance
Restrict: Prevent access.
Infestation: High levels of necro/parasitic activity.
Biotic: Vortigaunt.
Exogen: Antlion.
Necrotic: Zombie.
Parasitic: Headcrab.
Virome: Poison or Fast Headcrab.
Bouncer: Grenade.
Restrictor: Thumper.
Viscerator: Manhack
Re-educate: To beat a subject unconscious
Cycle: 10 minutes in a cell.
10-0: Use caution!
10-1: Not understood, repeat?
10-2: Radio check
10-3: Stop transmitting.
10-4: Copy.
10-7: Unit off-duty.
10-8: Unit on-duty.
10-10: Busy.
10-18: As Soon As Possible.
10-20: Location.
10-21: Report to Nexus.
10-23: Standby at...
10-29: Check for contraband.
10-50: Go on patrol.
10-103M: Subject is mentally unfit.
10-103P: Subject is physically unfit.
10-106: Obscenity.
10-107: Suspicious Citizen.
10-107M: Disturbance.
11-1: Request medical assistance.
11-2: Request Overwatch.
11-3: Stalker.
11-6: Suspect is here at my 10-20
11-20: Unauthorised public gathering.
11-22: Contraband.
11-23: Contraband distribution.
11-44: Request cleanup crew.
11-70: Riot.
11-99: Officer needs immediate assistance! (Emergencies only)
ADW: Assault with a deadly weapon.
BOL: Be on the lookout.
DB: Dead body.
UL: Unable to locate.
Code 30: Homicide.
Code 30S: Homicide by shooting.
Code 31S: Shooting.
Code 500: Unlawful entry.
Code 647A: Vagrant loitering in a public place.
Code 647B: Vagrant is non-cohesive.
Code 647C: Vagrant is evasion status.
Code 647E: Anti-Citizen.
Code 100: Assignment complete, resuming duty
Inject: Enter a block or building.
Contain: To clamp off entrances to an area.
Unrest: Rebellion or riot.
Anti-Citizen: Someone convicted of multiple anti-civil violations. Malignant.
Malignant: Someone who is divisive, anti-civil.
Administer: To issue a verdict to a subject, i.e. re-education
Pacify: To detain an individual non-lethally
Clamp: To restrict civilian access to an area.
Unlawful Procreative Activity (UPA): Sex, or similar sexual activity.
Expose: To flush a suspect out of cover.
Standby: Await orders
Intercede: Take immediate control of a situation.
Extract: Move subject from Location 1 to Location 2.
Clear: Used as a breaching term to inform your team the area is clear of both contraband and anti-civil activity.
Breach: To force entry to a designated area. Often entails breaking down a door.
Stabilise: To restore order to a situation by any means necessary.
Deploy: Self-explanatory.
Prosecute: To administer a verdict to a resident through means of prosecution.
Isolate: To disband a large group of citizens.
ROE: Rules Of Engagement.
Amputate: Kill.
Hold: Maintain position.
Ripcord: Fall back!
Diagnose: Determine a situation.
Inoculate: To protect from a threat.
Sterilise: Clean a designated area of anti-civil activity.
Contact: Hostiles spotted.
Contact confirmed: Contact is confirmed malignant, engage.
Sociocide/Sociocidal: Attempted disruption of social order
Divisive: Having a quality that separates you from the civil populace, causing malcompliance
Restrict: Prevent access.
Infestation: High levels of necro/parasitic activity.
Biotic: Vortigaunt.
Exogen: Antlion.
Necrotic: Zombie.
Parasitic: Headcrab.
Virome: Poison or Fast Headcrab.
Bouncer: Grenade.
Restrictor: Thumper.
Viscerator: Manhack
Re-educate: To beat a subject unconscious
Cycle: 10 minutes in a cell.
Section 3 - Citizenship Regulation, City Rules/Violations
As a Citizen of a Universal Union-owned and controlled city, Citizens are bound to UU law. These laws are in effect to maintain civility and order, as well as protect citizens from harm. It is your job as an officer of the CPA to maintain these laws, and punish violators accordingly. Verdicts are to be carried out away from the eyes of the rest of the Citizens. This is in effect to make Citizens feel safe. "It's safer here", after all.
Level-1 Anti-Civil Violations
Running
Jumping
Climbing
Yelling/Shouting
Uncivil Behaviour
Loitering
Verdict: Re-Education
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Level-2 Anti-Civil Violations
Swearing
Discriminating against a fellow Citizen
Interacting with an CPA officer without orders (Unlawful Interaction with CPA)
Committing a level 1 violation shortly after a warning.
Possession of level 1 contraband.
Wasting an officer's time.
Not speaking an official language.
Not using authorised citizen clothing
Verdict: Re-Education, -2 points, 1 cycle
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Level-3 Anti-Civil Violations
Failure to apply.
Civil inaction (not reporting a crime).
Disobeying CPA orders (Malcompliance).
Theft.
Verdict: Re-Education, -4 points, 2 cycles.
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Level-4 Anti-Civil Violations
Trespassing on UU-owned property.
Stealing tokens.
Direct harassment of an CPA unit. (Verbal)
Fighting. (With citizens)
Tampering with unconscious and/or deceased bodies.
Resisting arrest or questioning.
Property Vandalism
Verdict: Re-Education, -6 points, 3 cycles.
___________________________________
Level-5 Anti-Civil Violations
Direct harassment of an MPF unit (Spitting, throwing items, etc.)
Attempted policide (Assaulting CPA)
Non-UU propaganda
Possession of level 2 contraband.
Verdict: Re-Education, -8 points, 4 cycles.
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Level-6 Anti-Civil Violations
Trespassing in the Nexus.
UPA.
Vandalism of UU property.
Mental Imperfection.
Homicide.
Hostage-taking.
Robbery.
Verdict: Trial for amputation. If trial does not pass, -10 points, 5 cycles.
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Level-7 Anti-Civil Violations
Possession of level 3 contraband
Capital Inaction (Not reporting level 7 violators)
Policide (Murdering a CPA officer)
Rebel conspiracy (without physical evidence)
Verdict: Amputation
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Anyone in possession of contraband is to be interrogated. -12 points will result in amputation.
Section 4: Equipment
As an CPA officer, there is naturally standard-issue gear you are to become familiar with, and eventually master the usage of:
1x Kevlar Vest (protection from most handgun rounds, some SMG rounds as well)
1x Flak Jacket (covers your kevlar, vulcanised rubber)
x1 Hard, plastic mask (Reinforced plastic. Radio mount, visual console access.)
x1 CPA Gloves (Vulcanised rubber, comfort reinforcement)
x1 CPA Boots (Vulcanised rubber, steel-toed)
x1 Datapad (Allows you to view and alter citizen records. EpU and up may edit unit records)
x1 Vulcanised Rubber Belt
x1 Weaponry Sling
x1 Utility Belt. (Four pouches for holding ammunition)
x1 Service Blade (7" Carbon Steel knife, metal handle with vulcanised leather grip)
x1 Service Armband (Rank, unit number, division, blackmarks and merits.)
x1 Union issued Stunbaton (Vulcanised rubber handle)
x1 USP Match 9x19MM (Issued to i4 and up)
x1 H&K MP7 4.6x30MM (Issued to i1 and up)
As an CPA officer, there is naturally standard-issue gear you are to become familiar with, and eventually master the usage of:
1x Kevlar Vest (protection from most handgun rounds, some SMG rounds as well)
1x Flak Jacket (covers your kevlar, vulcanised rubber)
x1 Hard, plastic mask (Reinforced plastic. Radio mount, visual console access.)
x1 CPA Gloves (Vulcanised rubber, comfort reinforcement)
x1 CPA Boots (Vulcanised rubber, steel-toed)
x1 Datapad (Allows you to view and alter citizen records. EpU and up may edit unit records)
x1 Vulcanised Rubber Belt
x1 Weaponry Sling
x1 Utility Belt. (Four pouches for holding ammunition)
x1 Service Blade (7" Carbon Steel knife, metal handle with vulcanised leather grip)
x1 Service Armband (Rank, unit number, division, blackmarks and merits.)
x1 Union issued Stunbaton (Vulcanised rubber handle)
x1 USP Match 9x19MM (Issued to i4 and up)
x1 H&K MP7 4.6x30MM (Issued to i1 and up)
Section 5: Ranking structure and permissions
RCT:
You've been enlisted into the CPA as a recruit. You're, essentially, just a citizen in a uniform. You're likely proud of your acceptance, but quite possibly intimidated by the new guidelines set out for you. You are not permitted to leave the Nexus unless accompanied by an i3 or higher.
i5:
You're fresh out of training, and quite inexperienced. You understand the basics, and maybe a handful of radio terms. You're still a bit afraid of armed anti-citizens, and make quite a few slip-ups, but you're ultimately slightly colder than your average citizen. Remember, you're still human in mind.
i4:
You've been deemed worthy of promotion. You'll be given a pistol. Your personality has gotten a fair bit colder, and you'll hesitate less to beat people. Amputations aren't quite as sad to you anymore, and you're beginning to get used to your job.
i3:
You're again deemed worthy of promotion. You rarely hesitate to beat people, and amputations have become part of your job. You may feel somewhat superior to citizens.
i2:
As you move up in ranks, you begin to feel superior to citizens. Your personality is cold enough that you will administer amputations without hesitation, and beatings may even be a bit enjoyable to you.
i1:
You're granted access to the MP7. Most citizens, to you, are scum. After all you've seen, 'letting people off the hook' is no longer a thing. You are a harsh unit. +10 to rolls
EpU:
Elite Patrol Unit
You're allowed to issue amputations to anyone i1 and under, and torture to i3 and under. You're given access to shotguns. You could possibly knock someone out with one punch, given you put all your strength into it. You're allowed to command a 4-5 man squad. You may also arrest someone for your own reasons. +10 to rolls
OfC:
Officer
You're the patrolling officers supervisor, you are responsible with keeping units in order and everything under controll and you can lead squads of 6-7 men. +10 to rolls.
SqL:
Squad Leader
DvL's assistant, in many senses. You're the heir to the position of DvL. You have access to everything a DvL has, with the proper orders. You may lead a squad of 7-8 men. +10 to rolls.
DvL:
Divisional Leader.
You have access to any weapon you want, and may give any command you want, even demotion. Infallible loyalty to the UU and CPA. +15 to rolls.
SeC:
Sectoral Commander
You are the ultimate CPA officer. You frequently speak to the City Administrator. Everyone is below you, and you're one of the most trusted individuals in the entirety of the Universal Union. +25 to rolls.
RCT:
You've been enlisted into the CPA as a recruit. You're, essentially, just a citizen in a uniform. You're likely proud of your acceptance, but quite possibly intimidated by the new guidelines set out for you. You are not permitted to leave the Nexus unless accompanied by an i3 or higher.
i5:
You're fresh out of training, and quite inexperienced. You understand the basics, and maybe a handful of radio terms. You're still a bit afraid of armed anti-citizens, and make quite a few slip-ups, but you're ultimately slightly colder than your average citizen. Remember, you're still human in mind.
i4:
You've been deemed worthy of promotion. You'll be given a pistol. Your personality has gotten a fair bit colder, and you'll hesitate less to beat people. Amputations aren't quite as sad to you anymore, and you're beginning to get used to your job.
i3:
You're again deemed worthy of promotion. You rarely hesitate to beat people, and amputations have become part of your job. You may feel somewhat superior to citizens.
i2:
As you move up in ranks, you begin to feel superior to citizens. Your personality is cold enough that you will administer amputations without hesitation, and beatings may even be a bit enjoyable to you.
i1:
You're granted access to the MP7. Most citizens, to you, are scum. After all you've seen, 'letting people off the hook' is no longer a thing. You are a harsh unit. +10 to rolls
EpU:
Elite Patrol Unit
You're allowed to issue amputations to anyone i1 and under, and torture to i3 and under. You're given access to shotguns. You could possibly knock someone out with one punch, given you put all your strength into it. You're allowed to command a 4-5 man squad. You may also arrest someone for your own reasons. +10 to rolls
OfC:
Officer
You're the patrolling officers supervisor, you are responsible with keeping units in order and everything under controll and you can lead squads of 6-7 men. +10 to rolls.
SqL:
Squad Leader
DvL's assistant, in many senses. You're the heir to the position of DvL. You have access to everything a DvL has, with the proper orders. You may lead a squad of 7-8 men. +10 to rolls.
DvL:
Divisional Leader.
You have access to any weapon you want, and may give any command you want, even demotion. Infallible loyalty to the UU and CPA. +15 to rolls.
SeC:
Sectoral Commander
You are the ultimate CPA officer. You frequently speak to the City Administrator. Everyone is below you, and you're one of the most trusted individuals in the entirety of the Universal Union. +25 to rolls.
Section 6: Contraband List
Level 1 Contraband
Anti-UU Propaganda
Bleach
Non-UU literature
Bottled water
Non-UU soda
MPF rations
Spraypaint
Non-UU food
Level 2 Contraband
Combine Lock
Handheld Radio
Medical Kits - Except for medical CWU
Medigel vials - Except for medical CWU
Stationary radios - Unless tuned to CWU freq.
Narcotics/Drugs
Zip ties
Alcohol
Level 3 Contraband
Firearms
Live ammunition
Explosives
Dark Energy Balls
Section 7: Loyalist Points
Cleaning trash/graffiti/streets - +1
Fixing UU property - +2
Saving a citizen's life - +2
Saving an CPA unit's life - +3
Saving the City Administrator's life - +5
Providing medical assistance to an CPA unit - +3
Reporting and proving a level 1-3 crime - +1
Reporting and proving a level 4-5 crime - +2
Reporting and proving a level 6-7 crime - +3
Finding and reporting level 1 contraband - +1
Finding and reporting level 2 contraband - +2
Finding and reporting level 3 contraband - +3
Rewards for Loyalist Citizens go as follows:
5LP - Loyalist status, Level 1 Armband (red)
10LP - One additional ration package, able to apply to CWU
15LP - One additional ration package, able to apply to CPA
20LP - Monetary award of 500 tokens, Level 2 Armband
30LP - Ability to exchange tokens for rations. 100 tokens = 1 ration
40LP - One additional ration package, and a monetary award of 1000 tokens
50LP - Able to apply for City Administrator's assistant. Also allowed to work in the Nexus. Level 3 armband (Green)
75LP - Citizen of the month. Another ration at distribution centres. Monetary award of 2000 tokens, level 4 armband (white)
100LP - Citizen of the year, included in City Administrator's broadcast, 5000 token award, and level 5 armband (black)
If a loyalist is detained for a level 2-7 violation, their loyalist status is revoked, and their points reset